Sunday, July 24, 2011

Week 2 – Tasks for Studio

· Throughout studio, your tutors will look at your folded paper comparisons, and give an indication of your success at the task (this task, as well as other tasks will count towards your overall blog grade for the course).

· Post a comment on another students blog form a tutorial group not your own, providing some constructive feedback on their Folding Paper exercise.

· Based on your Independent study for the last week, and using your practice of using Spore to create 3 random creatures, create another 3 developed creatures using Spore Creature Creator, basing their development on each of the 3 examples of work from your designers. Learn from each other in the use of the tools.

· Post your next 3 developed creatures and their descriptions to your blogs.

· Using feedback from your tutors and fellow students, choose and refine/finalise two of your developed creatures created in class today, and their descriptions, being particularly descriptive and encompassing with the text describing the nature of your creatures.

Developing a progressive Design Process

· With your chosen two developed creatures, and two folded paper objects from last week, you will start blending and developing two distinct environments using modelling and hand sketching.

· Pair up each of your two selected creatures with your two folded paper objects and start blending themes from your designers works, your folded paper and your creatures to start to develop two distinct spaces.

· Write 10 expressive words for each set that capture elements and extends between themes raised by your objects, designers and creatures.

· Start with some expressive sketching that explores the emotive themes of your creatures and artist works, using your original folded paper objects as a vehicle for your environments (use a sketchbook or something similar), and your 10 words to help define the direction. Post any sketches to your blogs.

· After some initial expressive sketching, sketch an interior and an exterior of for each of your environments. Post your 4 drawings to your blogs, labelled and indicating your chosen words, which creatures, folded objects and designers works the sketches were based on.

· Take an ordered approach to laying out your content on your blogs, so a viewer has a clear understanding of your design development.

· These sketches should convey a solid understanding of your environments, and should display a high quality of craftsmanship, being pieces of art in their own right.

· As your ideas develop on paper, start to transfer your sketched ideas to a 3D modelling application as rough 3D sketches which you can use to assist your understanding of the 3D nature of your environments.

· Alternate between your hand drawn expressive sketches and your chosen modelling applications to refine and develop your ideas.

· Always consider the polygon count of your models, being aware of where you can use geometry and where you can use materials/texturing to achieve good effects using minimal polygons.

· Be sure to capture images of your developing digital model environments that show the progression of your ideas, posting to your blog constantly.

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